avatar ryu

they only need to add gatcha to ring fit adventure and the obesity crisis is overcome

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avatar ryu

quick and ugly demo but the point is my game engine can dynamically modify backgrounds to create nice vfx

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avatar ryu

Oh man finally an official release of Xenoblade in HD

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avatar ryu

Breath of Fire Review II (SNES, 1994)

It improved on the original, but still doesn't reach for much (more)

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avatar ryu

Whoever is responsible for github using .X68 to recognize 68k assembly source files needs to rethink their life

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avatar ryu

That blog post was a bit of a pain because I forgot how my blogging engine handles code blocks. Think I started off spending half an hour figuring that out again lol

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avatar ryu

Scene handling in Saturn Engine (WT)

Comparing my latest scene manager to what I wrote when I first started out... (more)

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avatar ryu

Breath of Fire Review (SNES, 1993)

Not as hot as its title suggests (more)

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avatar ryu

Various developer interviews from Breath of Fire III Official Guidebook (translation)

Translated from the japanese official guide (more)

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